A girl acquires a necklace, every time she wears the necklace she begins to see a male figure who is seemingly stalking her. She attempts to throw away the necklace numerous times, but it keeps coming back, as does the male figure.
Cinematography
- Over the shoulder shots showing the audience what the character can't necessarily see.
- POV shots from handheld camera creating atmosphere and allowing audience to empathise with the mood of the character. Helps realism.
- High angle shots show character's vulnerability.
- Master shot of the girl running through the woods.
- Close ups of the girl's face during tense moments.
- Dark woodland location
- Old vintage looking necklace
- Dark bedroom/bathroom
- Gothic but modern costumes
- Fast flashes of light-transitions where light bulbs, lamps and illuminated rooms are included
- Possible tint for eeriness during woodland scenes, simulating the moon
- Fades to black during tense moments
- Titles rather than overhead voice in between scenes
- Soundtrack/score through trailer rather than voice-over
- Themes and stings corresponding with the action on-screen, eg possible mirror smash, theme for ghostly stalking presence
- Rustling heightened diegetic sound during the woodland running scene, also helps to avoid having to include the noise pollution captured whilst recording.
Proposal Two:
A man becomes obsessed with crime reports of a girl believed to be recently deceased. He picks up an object that belongs to her. Upon researching this girl he discovers she died many years earlier, even though he had seen her lots of times. As he researched the girl and figured out more about her, more paranormal occurrences began to happen.
Cinematography:
- over the shoulder shot of character looking in the mirror so reactions can be seen through their reflection. Typical horror trait
- Wide shot of lead character pinning up newspaper articles on a 'crime wall'
- Two shot of the dead girl standing behind the living man's shoulder, reaching out for him
- Basement-like dark room. Low key lighting. Crime reports pinned on the wall here.
- Graveyard location containing headstone that is from hundreds of years ago but clear to read.
- Gothic clothing, mostly black in colour.
- Dark bathroom area for mirror scene
- Jump cuts, fast cutting to show the panic and agitation in the woods/graveyard. Also used to show the realisation the man is being stalked
- Flashes of light transitions where scenes contain rooms with lights in them.
- Slow fades in and out of black to show realisation and horror on the face of the victim and then the clips of the girl
- Soundtrack/score through trailer rather than voice-over
- Themes and stings corresponding with the action on-screen, eg possible mirror smash, theme for ghostly stalking presence
- Slow eerie melody from an object male finds belonging to the dead girl
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